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Promoting Executive Functioning Skills in Children and Adolescents

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1.  Which part of the brain is primarily responsible for executive functioning skills?
  1. Amygdala
  2. Hippocampus
  3. Prefrontal Cortex
  4. Parietal Lobe
2.  Which of these skills would be considered an executive functioning skill?
  1. Planning
  2. Shifting
  3. Inhibiting impulses
  4. All of the above
3.  Which childhood disorder appears to be most related to executive functioning deficits?
  1. ADHD
  2. Depression
  3. Anxiety
  4. Sleep disorders
4.  What is the longest you would expect an average first grader to be able to sustain attention for homework?
  1. 5 minutes
  2. 20 minutes
  3. 45 minutes
  4. 60 minutes
5.  What do the overall research findings on computer-based (e.g., CogMed) executive functioning interventions suggest?
  1. These programs are highly effective in producing long-term gains in EF
  2. Research suggests that there are small gains that are not generalizable to real world EF challenges
  3. These programs are cost effective for children and families
  4. Computer-based programs are more effective than mindfulness
6.  Which intervention does research suggest is the most cost-effective?
  1. Neurofeedback
  2. Computer based EF training
  3. Teaching “real life” EF skills
  4. Biofeedback
7.  A child has trouble identifying the first step of a task and getting started. Which of the following would be an effective intervention strategy?
  1. Mindfulness
  2. Break the task into smaller parts
  3. Use post-it notes
  4. All of the above
8.  Regarding checklists and visual reminders, which statement is true?
  1. Use these strategies sparingly, as children may become dependent on reminders
  2. These are helpful ways to target several EF skill deficits, like planning, time management, and self-monitoring
  3. Online apps and programs are more effective than handwritten notes and reminders
  4. Handwritten notes and reminders are more effective than online apps and programs
9.  Which is a classroom-based intervention that can build a child’s ability to delay gratification?
  1. Earning points toward a classroom party
  2. Using a first–then command
  3. Provide large reward for “saving” tickets versus immediate rewards
  4. All of the above
10.  What is a possible pitfall of developing a reward system?
  1. Consistency
  2. Child doesn’t have skills to obtain goals
  3. Short time intervals intervals
  4. All of the above

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